Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Maintain an atmosphere of respect and never personally attack anyone. See this post for specifics of discussions on minors. Reddit's Content Policy must be observed at all times. Solution: Raiders only kidnap colonists.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discord Fixed exploit where players would give prisoner to raiders for kidnapping, to make raiders go away without a fight.Flowers are no longer good animal feed (reduced nutrition).Once colonists have learned a certain (high) amount in a day, they’ll learn at a much-reduced rate until the next day. Solved various powerleveling exploits.A similar solution applies to the deaths of colonists. You can no longer avoid the ‘executed prisoner’ mood impact by just shooting or starving the prisoner pawns will get a “prisoner died innocent” thought.Hives must now be tended by insects, so if insects are all instantly killed by a turret wall, the hives will die out.Manhunters and insects will attack doors if colonists try to hop in and out of them while getting shots off.Traders, visitors, raiders, kidnappers, animals, etc will now escape if surrounded by walls with no way out.Some traders buy and sell furniture now.You can now play as a tribe in some scenarios.Animals tab now has checkbox columns for each trainable, to allow easy training of many animals.Animals tab now has a “slaughter” checkbox column to allow easy slaughtering of many animals.Animals tab now has gender and life stage informational columns.There is now an orange glow to help you identify very hot areas.They can be clicked to select, double-clicked to jump to, or box-selected to multi-select. Added a row of colonist icons along the top of the screen, with various status info.Megatherium (prehistoric giant ground sloth).Added/replaced animals created by the excellent Kay Fedewa:.Because I discovered panthers aren’t real and I need to cope with this somehow. Added research: air conditioning, autodoors, gun turrets.Added research (needed for non-tribes only): pemmican.Added research (needed for tribes only): complex clothing, electricity.Added moisture pump, which slowly converts wet terrain to dry terrain.Added pemmican for low-tech food preservation.Will go on firestarting sprees when stressed, and never puts out fire. Added traits: creepy breathing, annoying voice.Added new class of “minor” mental breaks, which can happen at mood under 40%.Added “killed my X” social thoughts so people dislike their loved ones’ killers.No more raids arriving and keeling over in -60C weather. If there is no way to make a survivable outfit, pawns won’t arrive at all. AI dressing algorithm is now better at making outfits to withstand cold temperatures.Hives now pop out glow pods – bug light sources that glow for 20 days (as long as they’re installed) and can be reinstalled or sold.Infestations only appear deeper underground now.Infestations are easier and grow less exponentially.Can fire after one of your people is kidnapped. ScenPart: Multiplier for any stat on the game (move speed, mining speed, etc).ScenPart: All pawns from source (game start/all) have trait X.ScenPart: Pawns explode on death (configurable type and radius).ScenPart: Starting pawns are all between ages X and Y.ScenPart: Configure arrival method (pods or standing).ScenPart: Pawns start with health condition.ScenPart: Disable building a given type of building.ScenPart: Climate cycle which makes the world get warmer and cooler over a period of years.ScenPart: Planetkiller scenario part: World is destroyed on X date.ScenPart: Permanent version of all map conditions (eclipse, solar flare, etc).Scenarios can be uploaded to or grabbed from Steam Workshop with a single click.You can customize scenarios with a special interface that allows creation of any scenario you like.Several built-in scenarios, including one matching the classic RimWorld experience, are included.Determine starting situation, your type of community (tribe, colony), permanent map conditions, starting items, animals, health conditions, and traits, and change special rules. New scenario system allows you to choose, randomize, and customize special situations to play in.
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